Exposure

<-Home

Table of contents:
 * 1) Game Mechanics
 * 2) Concept Art

The screen is black, with the sound of blowing wind. Slow fade in from black to a desert scene with a bright sun in the background, blowing dust, and a tumbleweed rolling past.

The sun brightens and there is a lens flare. the screen goes white for a second, then when it comes back the title is on screen. A second later a text prompt appears telling you to press a button to begin.

Player hits the button and the screen pulls back slightly to a male and a female standing in the sand. Player picks their gender and the characters disappear.

The screen pulls back again and reveals a path in the sand, and a creaking/mechanical noise begins. In a moment, a steam powered cart drives into frame, driven by a man with the player's chosen character sitting beside him. the camera begins to follow the wagon, viewing it from the side so that the background can still be seen.

The man is rambling on about their destination, the eta of their arrival, and the dangers of the road and of the desert itself.

Off in the distance a cloud of dust appears unbeknownst to the player or the man. A dark figure appears on the horizon and utters a war cry.

The man yells for the player to jump off and hide, he'll lead the bandits away. the player does so automatically, and the camera stops and swings around to watch the wagon follow the path off into the distance, with the player standing beside the road watching it.

As the wagon disappears, the camera zoom in to a follow cam on the player and a thought bubble pops up above the character saying that they have to follow the wagon and see what has happened to their father despite his warning.

At this point the player gains control of the character and the game begins.