RemnantsStoryMode

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The player is at work (job undecided) when the outbreak starts, and the first task is to get back across town to your home to check on your family. When you arrive you find that your whole family is dead, except for your little sister who had been hiding and managed to survive. Now you have to protect her, ad lead her to safety.

She can be partially controlled via simple commands like stay/follow, and a "run" button that will cause her to run to the nearest hidding place and stay there until you come get her or she is attacked. These locations will probably have to be custom made using a logic cube to mark the spot, and depending on the pathfinding AI, a path object might need to be placed from the nearest open spot into the hiding place so that she doesn't get hung up on things in the way.

After escaping the area of the family home with your sister in tow, you run in to some other survivors, and you all take shelter in a large building. This is when the player is introduced to the scavenging and crafting mechanics. The player is asked to help, so he leaves his sister in the care of some women with the survivors, and sets out to search the building for anything useful in fortifying the exits and windows. More info on fortifications at: Fortifications.

(more story coming later)